Um in bestimmten Situationen eine Inspiration zu haben, was ich denn jetzt so auffahre habe ich mal eben eine Tabelle runter geschrieben, die Zufallsbegegnungen oder anderen Kram enthält, wenn die Spieler etwas suchen oder ich nen NSC brauche, der Schwung in die Geschichte bringt.
Es ist noch etwas grob, aber da kann man ja noch dran arbeiten.
NSC Zufallstabelle für Reign Artesia
1-3 Outlaw (Bandit)
4Thief (urban only) or Bandit
5 Thief Guild
6 Thug
7 Thug Guild
8 Witch
9 Shamanic
10 Mage
1 Einzelner Bandit
1: Hungriger Bauer: Fight 5, Stealth 5, Intimidate 4
2: Wegelagerer: Fight 6, Stealth 5, Intimidate 5
3: Bandit Fight 6, Stealth 5, Intimidate 5 + RK1
4: Erfahrener Bandit Fight 6, Stealth 5, Intimidate 5 + RK2
5: Söldner Fight 7, Stealth 4, Intimidate 5 + RK2 + Schild
6: Erfahrener Söldner Fight 6+E, Stealth 4, Intimidate 5 RK2 + Zweihänder
7: Meister Söldner Fight 6+M Stealth 4, Intimidate 6 RK2 + Schild
8: Verarmter Ritter Wepon 6+E, Parry 6 5, Intimidate 5 RK 2 + Schild
9: Raubritter Wepon 7+E, Parry 7 5, Intimidate 5 RK 3 + Schild
10: Champion 1-9 Wepon 7+M, Parry 7+M 5, Intimidate 6 RK 3+ Schild
10 +Taktik 6 Inspire 7
2 Ein paar Banditen
1: 10 Banditen Threadlevel 1
2: 15 Banditen Threadlevel 1
3: 10 Banditen Threadlevel 2
4: 15 Banditen Threadlevel 2
5: 20 Banditen Threadlevel 1
6: 25 Banditen Threadlevel 1
7: 20 Banditen Threadlevel 2
8: 25 Banditen Threadlevel 2
9: 25 Banditen Threadlevel 2 + Meister Söldner
10: 25 Banditen Threadlevel 2 + 1-9 Raubritter 10 Champion
3 Eine Banditenstamm
1: Henchman 1 (250 Mann)
2: Henchman 1 (300 Mann)
3: Henchman 1 (300 Mann)
4: Henchman 1 (400 Mann)
5: Henchman 2 (500 Mann)
6: Henchman 2 (500 Mann Treadlevel 2)
7: Henchman 2 (750 Mann Treadlevel 2)
8: Henchman 2 (750 Mann Treadlevel 2) + Raubritter als Anführer
9: Henchman 3 (1000 Mann Treadlevel 2) + Raubritter als Anführer
10:Henchman 3 (1000 Mann Treadlevel 2) 1-5 + Raubritter als Anführer
6-9 + Champion
10 + Banditenkönig (120 EP SLC)
4Thief (urban only) or Bandit
1: Stadtbewohner: Stealth 4, Fight 4, Sight 4
2: Dieb: Stealth 5 Fight 5, Climb 4 Sight 4
3: Dieb: Stealth 6 Fight 5, Climb 6 Sight 4
4: Dieb: Stealth 6 Fight 5, Climb 6 Sight 5
5: Beutelschneider: Stealth 6 Dodge 5, Wepon 4 Sight 4
6: Beutelschneider: Stealth 7 Dodge 6, Wepon 5 Sight 4
7: Beutelschneider: Stealth 7 Dodge 7 Wepon 5 Sight 4
8: Kletterer : Stealth 6 Dodge 5, Wepon 4 Climb 5 Sight 4
9: Kletterer : Stealth 7 Dodge 5, Wepon 4 Climb 6 Sight 4
8: Meisterdieb Stealth 6+M Dodge 6, Wepon
1-5 Climb 7 Sight 4
6-9 Climb 6+M, Sight 6
10 1-3 + Climb 6+M, Sight 6,
4-9 + 1-3 Steps Esoteric Path
10 + AMAYMON Priester 6+M
5 Thief Guild
1: 10 Diebe
2: 15 Diebe
3: 20 Diebe
4: 25 Diebe
5: 30 Diebe
6: 60 Diebe Threadlevel 1
7: 120 Diebe Threadlevel 1
8: 250 Diebe Threadlevel 2
9: 250 Diebe Threadlevel 2 + Meisterdieb
10: 250 Diebe Threadlevel 3 + + AMAYMON Priester
6 Thug
1: Hungriger Bürger: Fight 5, Parry 5, Intimidate 4
2: Badit: Fight 6, Parry 5, Intimidate 5
3: Gangster Fight 6, Parry 5, Intimidate 5 + RK1
4: Erfahrener Gangster Fight 6, Parry 5, Intimidate 5 + RK1
5: Entlassener Söldner Fight 7, Parry 5, Intimidate 5 + RK2 + Schild
6: Erfahrener Söldner Fight 6+E, Parry 5, Intimidate 5 RK2 + Zweihänder
7: Meister Söldner Fight 6+M Stealth 5, Intimidate 6 RK2 + Schild
8: Anführer Wepon 6+E, Parry 6 , Intimidate 5 RK 2 + Schild
9: Don Wepon 7+E, Parry 7 , Intimidate 5 RK 2 + Schild
10: Pate 1-8 Wepon 7+M, Parry 7+M 5, Intimidate 6 RK 3+ Schild
9 +Taktik 6 Inspire 7
10 Fight 6+M, Intimidate 6+M; Facinate 6+M RK2 + Don
7 Thug
1-9 wie Thug unter 6
10 + AMAYMON Priester
8 Witch
1: Kräuterfrau 5 Healing, 4 Herblore, 6 Lore
2: Kräuterfrau 6 Healing, 5 Herblore, 6 Lore
3: Hebamme 7 Healing, 6 Herblore, 6 Lore
4: Hebamme 6+M Healing, 6 Herblore, 6 Lore
5: Medizinfrau 6+M Healing, 6 +M Herblore, 6 Lore
6: Medizinfrau 7+M Healing, 6 +M Herblore, 6 Lore
7: Hexe 7+M Healing, 6 +M Herblore, 6 Lore, Healing Hands Gift
8: Hexe 7+M Healing, 6 +M Herblore, 6 Lore, + ADJIA Cult Lore
1-2 Luna (6 oder 7 Würfel)
3-4 The Huntress (6 oder 7 Würfel)
4-5 Queen of Beasts (6 oder 7 Würfel)
6-7 The Archer (6 oder 7 Würfel)
8-9 The Initiator (6 oder 7 Würfel)
10 Prinzip (1-5= 7 Würfel, 6-9= 8 Würfel, 10= 7+MD)
9: Schamanin 7+M Healing, 6 +M Herblore, 6 Lore
1-9 + ADJIA Cult Lore Prinzip
10 + ADJIA Cult Lore Prinzip + Healing Hands
10: Magierin
1 Star Lore:
Prinzip: Purification, Reading
2 Herbal Lore:
Prinzip: Enchantment, Purification, Reading
3 Alchemial Lore:
Prinzip: Enchantment, Initiation, Inscription, Purification.
4 Hermetic Lore:
Prinzip: Bounding, Making, Ruling, Seeing, Form: Enchantment, Exorcism, Guardian, Inscription, Purification, Reading, Sending, Summoning Tapping, Warding.
5 Folk Lore:
Prinzip: Binding, Curse, Making, Summoning
Form: Ruling, Seeing, Sending, Warding,
Bonding, Enchantment, Entrapment, Guardian, Purification, Tapping
6 Folk Lore:
Prinzip: Ruling, Seeing, Sending, Making.
Form: Curse, Seeing, Sending, Warding,
Bonding, Enchantment, Entrapment, Exorcism, Guardian, Purification, .
7 Folk Lore:
Prinzip: Binding, Enchantment, Making.Tapping,
Form: Ruling, Seeing, Sending, Warding,
Bonding, Entrapment, Exorcism, Guardian, Oath, Purification.
8 Folk Lore:
Prinzip: Guardian, Oath, Purification, Warding.
Form: Bounding, Binding, Enchantment, Entrapment, Exorcism, Hex, Making, Seeing, Summoning, Tapping
9 Cult Lore:
Prinzip: Offering, Summoning, Bounding
Form: Inscription, Invocation, Oath,Offering,
Purification, Reading, Sending, Sacrifice, Tapping, Vow, Warding
10 Occult Lore
Prinzip: Binding,Ruling,Reading,Summoning Form: Bonding Curse, Exorcism, Guardian Hex,Seeing,Sending,Purification, Tapping.